AI Insights · Timothy · July 2023
Top 5 2D Cartoon Games on Android in South America Q2 2023
Discover the performance trends of the top 5 2D cartoon games on Android in South America during Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable performances from the top 5 2D cartoon games on the Android platform in South America. Here’s a look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Pou, developed by Zakeh, experienced fluctuations in weekly downloads, starting with around 405K in late March, dipping slightly, and then peaking at approximately 477K in the week of April 24. The game ended the quarter with around 417K downloads. Revenue showed a modest rise, peaking at about $1.4K in early April and maintaining steady figures around $1K for most of the quarter. Active users saw a slight decline in May but rebounded to approximately 18.4M by the end of June.
Royal Match from Dream Games, Ltd. saw a significant increase in downloads, starting at 128K in late March and peaking at around 556K in the week of May 22. Revenue consistently grew, reaching about $116K by the end of June. Active users also showed a positive trend, increasing from approximately 1.1M in late March to nearly 1.9M by the end of the quarter.
Snake.io - Fun Snake .io Games, published by Kooapps Games, maintained steady weekly downloads, ranging between 301K and 389K throughout the quarter. Revenue remained relatively low but stable, peaking at around $276 in late May. Active users fluctuated slightly, maintaining a range between 2.2M and 2.4M.
Avatar World ®, by Pazu Games, saw a marked increase in weekly downloads, starting at 211K in late March and peaking at approximately 563K in the week of June 19. Revenue also showed a consistent upward trend, peaking at around $1.6K in late May. Active users grew significantly from approximately 468K in late March to about 1.4M by the end of June.
Super Bino Go:Adventure Jungle, developed by 1SOFT, had a steady download rate, starting at 218K in late March and peaking at around 367K in the week of May 22. Revenue remained modest but stable, with a peak of about $55 in the same week. Active users increased slightly, from approximately 1.1M in late March to about 1.3M by the end of June.
These insights reflect the dynamic nature of the mobile gaming market in South America. For more detailed analytics and trends, visit Sensor Tower.